Implement better call UI

This commit is contained in:
2025-09-30 22:55:43 +03:00
Unverified
parent a853164b50
commit a424ea009d
6 changed files with 507 additions and 36 deletions
@@ -0,0 +1,210 @@
import { useState, useEffect } from "react";
import { useAppState } from "@/pages/chat/state";
import useAudioCall from "@/pages/chat/hooks/useAudioCall";
import defaultAvatar from "@/images/default-avatar.png";
export function CallWindow() {
const { chat, toggleMute, toggleCallMinimize } = useAppState();
const { call } = chat;
const { acceptCall, rejectCall, remoteAudioRef, endCall } = useAudioCall();
const [position, setPosition] = useState({ x: 100, y: 100 });
const [isDragging, setIsDragging] = useState(false);
const [dragStart, setDragStart] = useState({ x: 0, y: 0 });
const [callDuration, setCallDuration] = useState(0);
const [isVisible, setIsVisible] = useState(false);
const [shouldRender, setShouldRender] = useState(false);
const [callData, setCallData] = useState<{
remoteUsername: string | null;
status: "calling" | "connecting" | "active" | "ended";
isInitiator: boolean;
isMuted: boolean;
} | null>(null);
const status = callData?.status || call.status;
const remoteUsername = callData?.remoteUsername || call.remoteUsername;
const isInitiator = callData?.isInitiator || call.isInitiator;
const isMuted = callData?.isMuted || call.isMuted;
useEffect(() => {
let interval: NodeJS.Timeout;
if (call.status === "active" && call.startTime) {
interval = setInterval(() => {
setCallDuration(Math.floor((Date.now() - call.startTime!) / 1000));
}, 1000);
} else {
setCallDuration(0);
}
return () => {
if (interval) clearInterval(interval);
};
}, [call.status, call.startTime]);
// Preserve call data during exit animation
useEffect(() => {
if (call.isActive) {
setCallData({
remoteUsername: call.remoteUsername,
status: call.status,
isInitiator: call.isInitiator,
isMuted: call.isMuted
});
}
}, [call.isActive, call.remoteUsername, call.status, call.isInitiator, call.isMuted]);
// Handle visibility animation with entrance and exit delays
useEffect(() => {
if (call.isActive) {
setShouldRender(true);
if (!call.isMinimized) {
// Call is active and not minimized - show window with entrance animation
if (!isVisible) {
// Only animate in if not already visible (prevents animation on rapid calls)
requestAnimationFrame(() => {
setIsVisible(true);
});
}
} else {
// Call is active but minimized - hide window but keep rendered
setIsVisible(false);
}
} else {
if (shouldRender) {
// Call ended - start exit animation
setIsVisible(false);
// After animation completes, stop rendering
const timer = setTimeout(() => {
setShouldRender(false);
setCallData(null);
}, 300); // Match the CSS transition duration
return () => clearTimeout(timer);
} else {
// Call not active and not rendered - ensure clean state
setShouldRender(false);
setIsVisible(false);
setCallData(null);
}
}
}, [call.isActive, call.isMinimized, shouldRender, isVisible]);
// Cleanup effect to reset state when component unmounts
useEffect(() => {
return () => {
setIsVisible(false);
setShouldRender(false);
setCallData(null);
};
}, []);
function formatDuration(seconds: number) {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${mins.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
}
function getStatusText() {
switch (status) {
case "calling":
return "Calling...";
case "connecting":
return "Connecting...";
case "active":
return formatDuration(callDuration);
default:
return "";
}
}
function getGradientClass() {
switch (status) {
case "calling":
return "gradient-calling";
case "connecting":
return "gradient-connecting";
case "active":
return "gradient-active";
default:
return "gradient-default";
}
}
return (
<>
<audio
ref={remoteAudioRef}
className="remote-audio"
autoPlay
playsInline
controls />
{shouldRender && (
<div
className={`call-window ${isDragging ? 'dragging' : ''} ${getGradientClass()} ${isVisible ? 'visible' : 'hidden'}`}
style={{
left: position.x,
top: position.y
}}
onMouseDown={(e) => {
setIsDragging(true);
setDragStart({
x: e.clientX - position.x,
y: e.clientY - position.y
});
}}
onMouseMove={(e) => {
if (isDragging) {
setPosition({
x: e.clientX - dragStart.x,
y: e.clientY - dragStart.y
});
}
}}
onMouseUp={() => setIsDragging(false)}
onMouseLeave={() => setIsDragging(false)}
>
<div className="call-header">
<div className="window-controls">
<mdui-button-icon
onClick={toggleCallMinimize}
icon="minimize"
className="minimize-btn"
/>
</div>
<div className="user-info-centered">
<img
src={defaultAvatar}
alt="Avatar"
className="avatar" />
<div className="user-details">
<h3 className="username">
{remoteUsername}
</h3>
<p className="status">
{getStatusText()}
</p>
</div>
</div>
</div>
<div className="call-controls">
{status === "calling" && !isInitiator ? (
<>
<mdui-button-icon onClick={acceptCall} icon="call" />
<mdui-button-icon onClick={rejectCall} icon="call_end" />
</>
) : (
<>
<mdui-button-icon onClick={toggleMute} icon={isMuted ? "mic_off" : "mic"} />
<mdui-button-icon onClick={endCall} icon="call_end" />
</>
)}
</div>
</div>
)}
</>
);
}