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feat(core): acknowledge session interruption immediately (#43552)
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@@ -21,7 +21,11 @@ export interface Interface {
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readonly resume: (sessionID: SessionSchema.ID) => Effect.Effect<void, SessionRunner.RunError>
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/** Registers newly recorded work. Repeated wakeups may coalesce. */
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readonly wake: (sessionID: SessionSchema.ID) => Effect.Effect<void>
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/** Interrupt active work owned by this process. Idle interruption is a no-op. */
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/**
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* Interrupt active work owned by this process. Idle interruption is a no-op. Resolves once
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* the interruption is accepted; cleanup settles asynchronously in the execution fiber.
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* Compose with `awaitIdle` when settlement matters.
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*/
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readonly interrupt: (sessionID: SessionSchema.ID, options?: { readonly continue?: boolean }) => Effect.Effect<void>
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/** Resolves once this process owns no active execution for the Session. Returns immediately when idle and never starts work. */
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readonly awaitIdle: (sessionID: SessionSchema.ID) => Effect.Effect<void>
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@@ -141,6 +145,11 @@ export const layer = Layer.effect(
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// Resume steering input and between-turn control work from the interrupted
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// intent. Queued next-turn prompts stay parked: a steer-scoped drain never
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// promotes them, and a control item behind a queued prompt waits its turn.
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// Interruption acknowledges before cleanup settles, so this wake usually lands
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// on the stopping execution's doorbell and starts the successor at settle.
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// Reading the inbox concurrently with the dying drain is safe: delivery consumes
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// rows inside uninterruptible publications, so a steer row is either still
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// promotable here or was fully delivered and needs no resumption.
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const next = yield* SessionInbox.nextPromotable(db, sessionID, "input")
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if (next === undefined) return
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if (next.delivery === "steer" || next.type === "compaction" || next.type === "move")
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@@ -11,7 +11,11 @@ export interface Coordinator<Key, E, Reason = never> {
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readonly run: (key: Key) => Effect.Effect<void, E>
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/** Rings the doorbell: an idle key starts an execution; an active one drains again before settling. */
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readonly wake: (key: Key, scope?: Promotable) => Effect.Effect<void>
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/** Stops the active execution, clears its doorbell, and waits for cleanup. No-op when idle. */
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/**
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* Stops the active execution and clears its doorbell. No-op when idle. Resolves once the
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* interruption is accepted, not when cleanup settles: the execution fiber finishes its
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* finalizers and settled hook on its own time. Compose with `awaitIdle` for settlement.
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*/
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readonly interrupt: (key: Key, reason?: Reason) => Effect.Effect<void>
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/** Resolves once no execution is active for the key. Returns immediately when already idle and never starts work. */
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readonly awaitIdle: (key: Key) => Effect.Effect<void>
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@@ -26,7 +30,13 @@ export interface Coordinator<Key, E, Reason = never> {
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* with this execution's exit.
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*/
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type Execution<E, Reason> = {
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readonly done: Deferred.Deferred<void, E>
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/**
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* Resolves with the execution's exit as a success value. Success-valued on purpose:
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* completing a Deferred with an interrupted exit interrupts suspended waiters as it
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* resumes them, and can starve later waiters of their resume entirely
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* (Effect-TS/effect#7364). Joiners flatten the exit; idleness waiters just await.
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*/
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readonly done: Deferred.Deferred<Exit.Exit<void, E>>
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owner?: Fiber.Fiber<void>
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scope: Promotable
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pendingWake?: Promotable
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@@ -74,7 +84,7 @@ export const make = <Key, E, Reason = never>(options: {
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const start = (key: Key, force: boolean, scope: Promotable) => {
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const execution: Execution<E, Reason> = {
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done: Deferred.makeUnsafe<void, E>(),
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done: Deferred.makeUnsafe<Exit.Exit<void, E>>(),
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scope,
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stopping: false,
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}
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@@ -104,7 +114,7 @@ export const make = <Key, E, Reason = never>(options: {
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const settle = (key: Key, execution: Execution<E, Reason>, exit: Exit.Exit<void, E>) => {
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if (execution.pendingWake) start(key, false, execution.pendingWake)
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else executions.delete(key)
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Deferred.doneUnsafe(execution.done, exit)
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Deferred.doneUnsafe(execution.done, Exit.succeed(exit))
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}
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const run = (key: Key): Effect.Effect<void, E> =>
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@@ -113,9 +123,9 @@ export const make = <Key, E, Reason = never>(options: {
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if (execution !== undefined) {
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// A stopping execution refuses joiners: wait out its cleanup, then run fresh.
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if (execution.stopping) return Deferred.await(execution.done).pipe(Effect.andThen(run(key)))
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return Deferred.await(execution.done)
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return Deferred.await(execution.done).pipe(Effect.flatten)
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}
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return Deferred.await(start(key, true, "input").done)
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return Deferred.await(start(key, true, "input").done).pipe(Effect.flatten)
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})
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const wake = (key: Key, scope: Promotable = "input") =>
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@@ -132,13 +142,23 @@ export const make = <Key, E, Reason = never>(options: {
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const interrupt = (key: Key, reason?: Reason): Effect.Effect<void> =>
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Effect.suspend(() => {
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const execution = executions.get(key)
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if (execution?.owner === undefined || execution.stopping) return Effect.void
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if (execution === undefined || execution.stopping) return Effect.void
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if (execution.owner === undefined) {
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// Settlement window: the owner exited but the settled hook has not finished. The
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// terminal outcome is already decided, so no reason attaches — but the interrupt
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// still claims the recorded wakes so settle does not start a dead-intent successor.
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execution.pendingWake = undefined
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return Effect.void
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}
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execution.stopping = true
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// Wakes recorded so far belong to the interrupted intent; the interrupt claims them.
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// Wakes arriving during cleanup are new admissions and restart normally at settle.
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execution.pendingWake = undefined
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execution.interruptionReason = reason
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return Fiber.interrupt(execution.owner)
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// Fire and forget: nobody benefits from waiting out cleanup here, and callers like
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// the interrupt endpoint must acknowledge immediately even when finalizers are slow.
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fork(Fiber.interrupt(execution.owner))
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return Effect.void
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})
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// One execution's `done` already spans coalesced continuations; re-check after it
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@@ -147,7 +167,7 @@ export const make = <Key, E, Reason = never>(options: {
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Effect.suspend(() => {
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const execution = executions.get(key)
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if (execution === undefined) return Effect.void
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return Deferred.await(execution.done).pipe(Effect.exit, Effect.andThen(awaitIdle(key)))
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return Deferred.await(execution.done).pipe(Effect.andThen(awaitIdle(key)))
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})
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return { active: Effect.sync(() => new Set(executions.keys())), run, wake, interrupt, awaitIdle }
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@@ -622,6 +622,7 @@ describe("SessionRunCoordinator", () => {
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yield* coordinator.wake("session")
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yield* Deferred.await(started)
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yield* coordinator.interrupt("session")
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yield* coordinator.awaitIdle("session")
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expect(settled).toHaveLength(1)
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expect(settled[0] !== undefined && Exit.isFailure(settled[0]) && Cause.hasInterrupts(settled[0].cause)).toBe(
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@@ -632,6 +633,69 @@ describe("SessionRunCoordinator", () => {
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),
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)
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it.effect("acknowledges interruption before cleanup settles", () =>
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Effect.scoped(
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Effect.gen(function* () {
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const started = yield* Deferred.make<void>()
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const cleanupStarted = yield* Deferred.make<void>()
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const cleanupGate = yield* Deferred.make<void>()
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const settled: Array<string | undefined> = []
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const coordinator = yield* SessionRunCoordinator.make<string, never, string>({
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drain: () =>
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Deferred.succeed(started, undefined).pipe(
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Effect.andThen(Effect.never),
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Effect.onInterrupt(() =>
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Deferred.succeed(cleanupStarted, undefined).pipe(Effect.andThen(Deferred.await(cleanupGate))),
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),
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),
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settled: (_key, _exit, reason) => Effect.sync(() => void settled.push(reason)),
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})
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yield* coordinator.wake("session")
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yield* Deferred.await(started)
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// Interrupt resolves while the cleanup gate is still closed: acceptance, not settlement.
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yield* coordinator.interrupt("session", "user")
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expect(settled).toHaveLength(0)
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expect(Array.from(yield* coordinator.active)).toEqual(["session"])
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// Repeating the interrupt during cleanup stays an immediate no-op.
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yield* coordinator.interrupt("session", "user")
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yield* Deferred.await(cleanupStarted)
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yield* Deferred.succeed(cleanupGate, undefined)
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yield* coordinator.awaitIdle("session")
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expect(settled).toEqual(["user"])
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expect(yield* coordinator.active).toEqual(new Set())
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}),
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),
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)
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it.effect("an interrupt during terminal settlement claims the recorded wake", () =>
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Effect.scoped(
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Effect.gen(function* () {
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const settling = yield* Deferred.make<void>()
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const release = yield* Deferred.make<void>()
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let drains = 0
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const coordinator = yield* SessionRunCoordinator.make({
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drain: () => Effect.sync(() => void drains++),
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settled: () => Deferred.succeed(settling, undefined).pipe(Effect.andThen(Deferred.await(release))),
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})
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yield* coordinator.wake("session")
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yield* Deferred.await(settling)
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// The owner has exited; this wake lands on the settling execution's doorbell.
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yield* coordinator.wake("session")
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// The interrupt claims it: settle must not start a successor for the dead intent.
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yield* coordinator.interrupt("session")
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yield* Deferred.succeed(release, undefined)
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yield* coordinator.awaitIdle("session")
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expect(drains).toBe(1)
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expect(yield* coordinator.active).toEqual(new Set())
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}),
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),
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)
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it.effect("trampolines synchronous self-waking execution", () =>
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Effect.scoped(
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Effect.gen(function* () {
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@@ -115,7 +115,6 @@ type ResolvedSession = {
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type RuntimeState = {
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sdk: RunInput["sdk"]
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shown: boolean
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aborting: boolean
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model: RunInput["model"]
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defaultModel: RunInput["model"]
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providers: RunProvider[]
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@@ -213,7 +212,6 @@ async function runInteractiveRuntime(input: RunRuntimeInput, deps: RunRuntimeDep
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const state: RuntimeState = {
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sdk: ctx.sdk,
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shown: !session.first,
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aborting: false,
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model: ctx.model ?? session.model,
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defaultModel: undefined,
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providers: [],
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@@ -368,20 +366,17 @@ async function runInteractiveRuntime(input: RunRuntimeInput, deps: RunRuntimeDep
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}
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},
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onInterrupt: () => {
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if (!state.sessionID || state.aborting) {
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if (!state.sessionID) {
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return false
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}
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state.aborting = true
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// No in-flight guard: interruption acknowledges immediately server-side and repeating
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// it is an idempotent no-op, so repeated presses are never swallowed.
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void (
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state.stream
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? state.stream.then((item) => item.handle.interruptActiveTurn())
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: state.sdk.session.interrupt({ sessionID: state.sessionID, continue: true })
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)
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.catch(() => {})
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.finally(() => {
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state.aborting = false
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})
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).catch(() => {})
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return true
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},
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onBackground: () => {
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@@ -143,6 +143,8 @@ type State = {
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closed: boolean
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initial: boolean
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rootActive: boolean
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/** Bumped on every root execution lifecycle event; guards paints against stale acks. */
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executionEpoch: number
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buffered?: ReplayBuffer
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errors: Set<string>
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pending: Map<string, FooterQueuedPrompt>
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@@ -474,6 +476,7 @@ export async function createSessionTransport(input: StreamInput): Promise<Sessio
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closed: false,
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initial: true,
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rootActive: false,
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executionEpoch: 0,
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errors: new Set(),
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pending: new Map(),
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admitted: new Set(),
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@@ -512,6 +515,13 @@ export async function createSessionTransport(input: StreamInput): Promise<Sessio
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})
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controller.signal.addEventListener("abort", () => subagents.close(), { once: true })
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// The one "go idle" transition, shared by settlement, terminal events, and the
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// interrupt ack so the flag and the paint cannot drift apart.
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const paintIdle = (status: string) => {
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state.rootActive = false
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write([], { phase: "idle", status })
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}
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const write = (commits: StreamCommit[], patch?: { phase?: "idle" | "running"; status?: string; usage?: string }) => {
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if (state.closed || controller.signal.aborted || input.footer.isClosed) return
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if (!state.initial && state.buffered === undefined)
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@@ -790,8 +800,7 @@ export async function createSessionTransport(input: StreamInput): Promise<Sessio
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const settleSession = async (client: OpenCodeClient) => {
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await client.session.wait({ sessionID: input.sessionID }, { signal: controller.signal })
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for (const message of await projectedMessages(client, controller.signal)) renderMessage(message, true, true)
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state.rootActive = false
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write([], { phase: "idle", status: blockerStatus(state.view) })
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paintIdle(blockerStatus(state.view))
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await input.footer.idle()
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}
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@@ -1297,6 +1306,7 @@ export async function createSessionTransport(input: StreamInput): Promise<Sessio
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return
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}
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if (event.type === "session.execution.started") {
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state.executionEpoch++
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state.rootActive = true
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write([], { phase: "running" })
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return
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@@ -1306,8 +1316,8 @@ export async function createSessionTransport(input: StreamInput): Promise<Sessio
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event.type === "session.execution.failed" ||
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event.type === "session.execution.interrupted"
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) {
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state.rootActive = false
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write([], { phase: "idle", status: "" })
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state.executionEpoch++
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paintIdle("")
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const current = state.wait
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if (!current) return
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if (current.interrupted && event.type === "session.execution.interrupted" && event.data.reason === "user") {
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@@ -1780,7 +1790,17 @@ export async function createSessionTransport(input: StreamInput): Promise<Sessio
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return
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}
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if (state.wait) state.wait.interrupted = true
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await sdk.session.interrupt({ sessionID: input.sessionID, continue: true }).catch(() => {})
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// Paint idle at the ack, not at settlement: the server accepts interruption immediately
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// while cleanup finishes asynchronously, and the terminal execution event re-confirms.
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// A failed request paints nothing, so the two-press gesture stays available for retry,
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// and a lifecycle event racing the ack wins via the epoch guard.
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const epoch = state.executionEpoch
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await sdk.session.interrupt({ sessionID: input.sessionID, continue: true }).then(
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() => {
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if (state.executionEpoch === epoch) paintIdle(blockerStatus(state.view))
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},
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() => {},
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)
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},
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selectSubagent(sessionID) {
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subagents.select(sdk, sessionID)
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